The Effectiveness of Crossword Puzzle Learning Media on Vocabulary Mastery of Grade VII Students of SMP IT Yahbon Tollu Maros

Authors

  • Nurul Arifa. M Universitas Negeri Makassar, Indonesia
  • Sitti Muthmainnah Universitas Negeri Makassar, Indonesia
  • Ambo Dalle Universitas Negeri Makassar, Indonesia

DOI:

https://doi.org/10.36668/njw7t886

Keywords:

Crossword Puzzles, Learning Media, Mastery of Mufradat, Arabic Language Learning, Quasi Experiments

Abstract

Vocabulary mastery is a fundamental component of Arabic language learning, as it supports the development of listening, speaking, reading, and writing skills. However, many students experience difficulties in acquiring and retaining Arabic vocabulary due to the continued reliance on conventional teaching methods that provide limited opportunities for active engagement. This study aimed to examine the effectiveness of crossword puzzle learning media in improving the Arabic vocabulary mastery of seventh-grade students at SMP IT Yahbon Tollu Maros. A quantitative approach with a quasi-experimental, non-equivalent control group design was employed. The sample consisted of 40 students selected through purposive sampling, with 20 students assigned to the experimental group and 20 to the control group. The experimental group was taught using crossword puzzle media, whereas the control group received conventional instruction. Data were collected through pre-tests and post-tests and analyzed using descriptive and inferential statistics, including normality, homogeneity, and independent-samples t-tests with SPSS 22.0. The findings revealed that the experimental group achieved a higher mean post-test score (61.45) than the control group (47.45). The hypothesis test showed a significance value of 0.000 (p < 0.05), indicating that crossword puzzle learning media significantly improved students' Arabic vocabulary mastery. Furthermore, the media enhanced students' motivation, participation, and engagement, suggesting that crossword puzzles provide an effective and innovative strategy for Arabic vocabulary instruction at the junior high school level.

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References

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Alghamdi, A. K. H., Ahmed, S., & Rahaman, S. (2026). Game On: A bibliometric analysis of gamification and game-based learning in teacher training and education. Contemporary Educational Technology, 18(1), ep632.

Astuti, W., Fathoni, M., & Salamah, U. (n.d.). Penerapan Thariqoh Mubasyiroh Dalam Pembelajaran BAhasa Arab di SMPIT Salman Al Farisi Boarding School Yogyakarta.

Astuti, W., Primaningtyas, M., & Rusfianurti, F. (2021). Pembelajaran bahasa arab kelas vii di madrasah tsanawiyah negeri 4 sleman tahun ajaran 2019/2020. Ihtimam: Jurnal Pendidikan Bahasa Arab, 4(1), 70–82.

Azhar, A. (2017). Media pembelajaran edisi revisi. Jakarta: Rajawali Pers.

Chen, C.-C., & Tsai, Y.-H. (2025). Effect of interactive e-book use on learning engagement, satisfaction and perceived learning. Education and Information Technologies, 30(11), 15757–15789.

Daryanto, D. (2016). Media Pembelajaran: Peranannya sangat penting dalam mencapai tujuan pembelajaran (Edisi Kedua Revisi). Penyunting Agus, & Erwin) Yogyakarta: Gava Media.

Effendy, A. F., & Arab, M. P. B. (n.d.). ????? ???? ?????.

Fajriah, Z. (2015). Peningkatan Penguasaan Kosakata Bahasa Arab (Mufradat) Melalui Penggunaan Media Kartu Kata Bergambar:(Penelitian Tindakan Pada Siswa kelas I MI Nurul HakimKediri Lombok Barat Tahun 2015). JPUD-Jurnal Pendidikan Usia Dini, 9(1), 107–126.

Fauziah, A., Utami, D., & Arifin, M. M. (2025). Pengaruh penggunaan media permainan Bingo terhadap peningkatan mufradat siswa (studi eksperimen siswa kelas III SDIT Insan Madani). SIYAQIY: Jurnal Pendidikan Dan Bahasa Arab, 2(1), 10–19.

Harimi, A. C. (2018). Pembelajaran I’rab Dengan Menggunakan Model Cooperative Learning. Ihtimam: Jurnal Pendidikan Bahasa Arab, 1(1), 177–197.

Hermawan, A. (2013). Metodologi pembelajaran bahasa Arab.

Jia, W., Pack, A., Guan, Y., Zhang, L., & Zou, B. (2025). The influence of game-based learning media on academic English vocabulary learning in the EFL context. Computer Assisted Language Learning, 38(5–6), 1341–1365.

Kurniawati, A., Paramita, N. P., & Syamsiyah, D. (2019). Pengaruh Metode Total Physical Response Terhadap Penguasaan Mufrodat Siswa Sekolah Dasar. Ihtimam: Jurnal Pendidikan Bahasa Arab, 2(2), 81–101.

Lee, S.-M., & Park, M. (2020). Reconceptualization of the context in language learning with a location-based AR app. Computer Assisted Language Learning, 33(8), 936–959.

Maulida, I. (2022). Penggunaan Media Scrabble Dalam Pembelajaran Kosakata Bahasa Arab (Studi Kasus Di SMP IT Al-Ishlah Maros). Universitas Hasanuddin.

Nurhayati, S. (2021). Strategi Pembelajaran Kosakata Bahasa Arab Berbasis Kontekstual. Jurnal Edukasi Bahasa Arab, 4(1).

Primaningtyas, M. (2018). Penerapan Media Gambar Dalam Pembelajaran Bahasa Arab. Jurnal Ihtimam.

Rahmawati, F. A., Nur, I. R., & Taqiyuddin, M. (2021). Creative Language Games for Enjoyable Arabic Teaching l al-Al’ab al-Lughawiyyah al-Ibda’iyyah li Ta’lim al-Lughah al-’Arabiyyah al-Mumti’ah. Jurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab, 13(1), 108–128.

Rubini, H. Z. (2020). Problematika Pembelajaran Bahasa Arab Di Madrasah. Ihtimam: Jurnal Pendidikan Bahasa Arab, 3, 25–52.

Tarigan, H. G. (2015). Keterampilan Menyimak. Jakarta: Raja Grafindo Persada.

Yi-Hsiang, L., & Yen-Ling, H. (2021). The Investigation of the Listening Strategies Teachers Instruct and the Listening Strategies Students Use. Journal of Language Teaching and Research, 12(4), 557–566.

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Published

2026-06-27

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